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ImmuneToPoison: Difference between revisions

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This flag determines whether or not an object is immune to the damage and effects of [[Warheads]] with {{TTL|Poison|yes}}.
This flag determines whether or not an object is immune to the damage and effects of [[Warheads]] with {{f|Poison|yes|link}}.

Latest revision as of 08:07, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ImmuneToPoison
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not an object is immune to the damage and effects of Warheads with Poison=yes.