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ProneDamage: Difference between revisions

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This flag defines a multiplier to damage all {{tt|InfantryType}}s receive from this [[Warhead]] while prone (at least in {{yr}}, that means "after it has played its {{TTL|Down}}= sequence and before it has played {{TTL|Up}}= or {{TTL|Deploy}}= sequences afterwards"). It is a direct multiplier to {{TTL|Damage}} applied before the {{TTL|Verses}} has been calculated.
This flag defines a multiplier to damage all {{tt|InfantryType}}s receive from this [[Warhead]] while prone (at least in {{yr}}, that means "after it has played its {{f|Down|link}}= sequence and before it has played {{f|Up|link}}= or {{f|Deploy|link}}= sequences afterwards"). It is a direct multiplier to {{f|Damage|link}} applied before the {{f|Verses|link}} has been calculated.


It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later.
It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later.

Revision as of 08:27, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 100%
Applicable to: Warheads / General


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Down= sequence and before it has played Up= or Deploy= sequences afterwards"). It is a direct multiplier to Damage applied before the Verses has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.