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TurnRate: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The rate of turn for units which have JumpJet=yes assigned although this can be overridden in the units entry with the JumpjetTurnRate= statement. Used by the locomotor CLSID.
|files={{Categ|ini=rules}}
|values={{Values|Float}}
|default=0
|types={{Categ|JumpjetControls}}
|ts=yes
|fs=yes
|hp=yes
|ets=yes
|ra2=yes
|yr=yes
|ares=yes
}}
The [[ROT]] of units which have the flag [[JumpJet]] assigned, together with the Jumpjet [[Locomotor]] CLSID.
 
In Red Alert 2 and its expansion pack, this can be overridden in the unit entry with the [[JumpjetTurnRate]]= statement.

Revision as of 05:00, 30 September 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurnRate
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0
Applicable to: JumpjetControls


The ROT of units which have the flag JumpJet assigned, together with the Jumpjet Locomotor CLSID.

In Red Alert 2 and its expansion pack, this can be overridden in the unit entry with the JumpjetTurnRate= statement.