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InfantryGainSelfHeal: Difference between revisions

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m unimportant, mostly cosmetic addition
Line 4: Line 4:
|default=0
|default=0
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|ra=no
|cs=no
|am=no
|ts=no
|fs=no
|ets=no
|ra2=no
|yr=yes
|yr=yes
|ares=yes
|ares=yes
}}
}}


If set to a value greater than zero, the BuildingType periodically heals all of the owner's InfantryTypes on the map after each {{f|SelfHealInfantryFrames|link}} by {{f|SelfHealInfantryAmount|link}} multiplied by this flag's value. Since the effect is constant and covers the whole map, it renders the {{f|Hospital|link}} flag by all intents and purposes obsolete.
If set to a value greater than zero, the BuildingType periodically heals all of the owner's InfantryTypes on the map after each {{f|SelfHealInfantryFrames|link}} by {{f|SelfHealInfantryAmount|link}} multiplied by this flag's value. Additionally, all of the player's InfantryTypes receive a red cross pip next to their health bar which blinks every time the InfantryType is healed by this logic. The effect is constant for as long as the BuildingType is intact and owned by the player, effectively rendering the still-valid {{f|Hospital|link}} flag obsolete.
 
If set to zero, it completely disables the flag (the health bar pip doesn't even appear) as opposed to simply not healing.
 
 
''(testing needed to determine whether effect stacks with multiple buildings all having this flag and owned by the same player)''

Revision as of 23:24, 29 October 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryGainSelfHeal
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: BuildingTypes


If set to a value greater than zero, the BuildingType periodically heals all of the owner's InfantryTypes on the map after each SelfHealInfantryFrames by SelfHealInfantryAmount multiplied by this flag's value. Additionally, all of the player's InfantryTypes receive a red cross pip next to their health bar which blinks every time the InfantryType is healed by this logic. The effect is constant for as long as the BuildingType is intact and owned by the player, effectively rendering the still-valid Hospital flag obsolete.

If set to zero, it completely disables the flag (the health bar pip doesn't even appear) as opposed to simply not healing.


(testing needed to determine whether effect stacks with multiple buildings all having this flag and owned by the same player)