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Speed: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
→On WeaponTypes: added info that AirburstWeapon ignores Speed too |
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== On WeaponTypes == | == On WeaponTypes == | ||
Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a [[ROT]] larger than 0. | Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a [[ROT]] larger than 0. If the weapon is used as an [[AirburstWeapon]], the value will also be ignored. | ||
== On JumpJet Controls == | == On JumpJet Controls == |
Revision as of 12:28, 24 August 2014
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Flag: | Speed |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | none |
Applicable to: | JumpjetControls, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, WeaponTypes |
On ObjectTypes
Specifies the movement speed of this ObjectType.
On WeaponTypes
Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a ROT larger than 0. If the weapon is used as an AirburstWeapon, the value will also be ignored.
On JumpJet Controls
Specifies the default speed of JumpJet units. Individual units can override this using the JumpjetSpeed flag.
In Powerups
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Flag: | Speed |
File(s): | Rules(md).ini |
Values: | Values that don't conform to any typical format (see article) |
Default: | none |
Applicable to: | Powerups |
See [Powerups].