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Doggie: Difference between revisions

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m Adding obsolescence flag.
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|ra2obsolete=yes
|ra2obsolete=yes
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Used on the Tiberium Fiend in [[Tiberian Sun]]. Among other things this tag controls the hunting behavior and increases the panic duration when in red health with {{f|Fraidycat|no|link}} and {{f|Fearless|no|link}}.
Used on the Tiberium Fiend in [[Tiberian Sun]]. Among other things this tag controls the hunting behavior and increases the panic duration when in red health with {{f|Fearless|no|link}} even if {{f|Fraidycat|no|link}}.
 
{{f|Doggie|yes}} infantry on a guard mission will turn south-east and sit down (go prone) on cells containing any type of Tiberium. Tiberian Fiend art must have {{f|Crawls|yes|link}} for this to work. To make the Tiberian Fiend not fire when prone, use {{f|FireProne|0,0,0|yes}}.
 
If hurt severely, the unit will stop attacking and run for a nearby cell containing Tiberium. This makes the Tiberium Fiend regenerate health if {{f|TiberiumHeal|yes|link}}. Consider at least setting {{f|TiberiumProof|yes|link}}, so the Fiend is not hurt more when fleeing.
 
When dying, infantry with {{f|Doggie|yes}} plays {{tt|Die5}} sequence instead of using {{f|FlamingInfantry}} or the electro animation, and they do not leave any {{f|DeadBodies|link}} behind.


This tag is obsolete in Red Alert 2 and Yuri's Revenge. It is parsed but does not do anything.
This tag is obsolete in Red Alert 2 and Yuri's Revenge. It is parsed but does not do anything.

Latest revision as of 05:26, 30 September 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Doggie
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes

Logic related to Doggie, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Used on the Tiberium Fiend in Tiberian Sun. Among other things this tag controls the hunting behavior and increases the panic duration when in red health with Fearless=no even if Fraidycat=no.

Doggie=yes infantry on a guard mission will turn south-east and sit down (go prone) on cells containing any type of Tiberium. Tiberian Fiend art must have Crawls=yes for this to work. To make the Tiberian Fiend not fire when prone, use FireProne=0,0,0.

If hurt severely, the unit will stop attacking and run for a nearby cell containing Tiberium. This makes the Tiberium Fiend regenerate health if TiberiumHeal=yes. Consider at least setting TiberiumProof=yes, so the Fiend is not hurt more when fleeing.

When dying, infantry with Doggie=yes plays Die5 sequence instead of using FlamingInfantry or the electro animation, and they do not leave any DeadBodies behind.

This tag is obsolete in Red Alert 2 and Yuri's Revenge. It is parsed but does not do anything.