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TurretCount: Difference between revisions

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m Replacing Template:TTL with Template:F.
Added remark about unexpected problems with WeaponCount.
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In those cases, the game loads files {{Tt|''objectname''tur''%d''.vxl/hva}}, where ''%d'' represents the number between 1 and {{f|TurretCount|link}}, as opposed to plain {{Tt|''objectname''tur.vxl/hva}} it loads normally.
In those cases, the game loads files {{Tt|''objectname''tur''%d''.vxl/hva}}, where ''%d'' represents the number between 1 and {{f|TurretCount|link}}, as opposed to plain {{Tt|''objectname''tur.vxl/hva}} it loads normally.
{{Bugs}}
When setting {{f|TurretCount}} to a value greater than {{tt|0}}, see that {{f|WeaponCount|link}} is also set correctly. This has to be done because the latter is not initialized to a constant value, and garbage in memory could lead to unexpected results, like corrupting memory. In the best case it crashes when starting a game.

Revision as of 03:28, 20 August 2015

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Flag: TurretCount
File(s): Rules(md).ini
Values: unsigned integers
Default: 0
Applicable to: VehicleTypes, BuildingTypes


Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).

In those cases, the game loads files objectnametur%d.vxl/hva, where %d represents the number between 1 and TurretCount, as opposed to plain objectnametur.vxl/hva it loads normally.

Bugs/Side-Effects/Unexpected Limitations

When setting TurretCount to a value greater than 0, see that WeaponCount is also set correctly. This has to be done because the latter is not initialized to a constant value, and garbage in memory could lead to unexpected results, like corrupting memory. In the best case it crashes when starting a game.