ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
GameSpeedBias: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
This | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|floats}} | |||
|default=1.0 | |||
|types={{Categ|General}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
This flag acts as a global multiplier to the [[speed]] of all units in the game. It does not affect the speed of projectiles or animations. | |||
'''Important Note:''' Curiously, this also acts as a direct multiplier to [[BuildSpeed]], thus increasing/decreasing the rate at which all buildings and units are built. |
Latest revision as of 11:22, 12 October 2017
Flag: | GameSpeedBias |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | General |
This flag acts as a global multiplier to the speed of all units in the game. It does not affect the speed of projectiles or animations.
Important Note: Curiously, this also acts as a direct multiplier to BuildSpeed, thus increasing/decreasing the rate at which all buildings and units are built.