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SpawnsTiberium: Difference between revisions

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TiberiumToSpawn is Firestorm-only. Thanks to FS-21!
Crimsonum (talk | contribs)
m Fixed link to terrain types
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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|Terrain}}
|types={{Categ|TerrainTypes}}
|values={{values|booleans}}
|values={{values|booleans}}
|default=no
|default=no
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}}
}}


Whether this terrain object spawns Tiberium.
Whether this [[TerrainTypes|terrain object]] spawns Tiberium.


In {{fs}} the Tiberium type to spawn is defined by {{f|TiberiumToSpawn|link}}. {{ts}}, {{ra2}} and {{yr}} are hardcoded to only spawn the first Tiberium type.
In {{fs}}, the Tiberium type to spawn is defined by {{f|TiberiumToSpawn|link}}. {{ts}}, {{ra2}} and {{yr}} are hardcoded to only spawn the first Tiberium type.


This tag has many effects. The following list is not conclusive.
This tag has many effects. The following list is not conclusive.

Revision as of 10:21, 31 August 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnsTiberium
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TerrainTypes


Whether this terrain object spawns Tiberium.

In Firestorm, the Tiberium type to spawn is defined by TiberiumToSpawn. Tiberian Sun, Red Alert 2 and Yuri's Revenge are hardcoded to only spawn the first Tiberium type.

This tag has many effects. The following list is not conclusive.

  • If destroyed, a damage of 100 is dealt to the cell using C4Warhead, and a chain reaction is started (see ChainReaction)
  • Terrain objects cannot burn or participate in tree fires
  • If also IsAnimated=yes, spreads Tiberium when the first half of the animation played
  • Objects are drawn using UNITSNO.PAL