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ExpireAnim: Difference between revisions

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Can be set on [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]].  
{{Flag
|name={{PAGENAME}}
|files={{Ini|art}}
|default=none
|values={{Values|string|[[Animations]]}}
|ts=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}
 
Can be set on [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]].


==See also==
==See also==

Revision as of 11:14, 1 September 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ExpireAnim
File(s): art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Can be set on Animations and VoxelAnims and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its frames, or loops.

See also