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C4: Difference between revisions

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m Reverted edits by Mevitar (talk) to last revision by EvilRenegade
Mevitar (talk | contribs)
some normalization, also Chrono Commando and his FakeC4 doesn't have to be mentioned since it's a regular weapon
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This tag determines if set to yes, that this {{f|InfantryType|link}} can instantly blow up enemies' structures by entering them. The {{f|InfantryType|link}} doesn't get consumed. (Example units are Tanya and the Navy SEAL.)
If set, this tag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards.


Note that {{f|Infiltrate|no|link}} must be set on this unit, as it takes priority over {{f|C4|yes|link}}.
{{f|C4|yes|link}} infantry cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons.


To avoid structures being destroyed by C4, add the {{f|CanC4|no|link}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
== In {{ra}}, {{cs}} and {{am}} ==
{{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes|link}} will not work.


== As an ability ==
== In {{ts}} and {{fs}} ==
{{f|C4|no|link}} infantry can still gain the ability to blow up buildings through [[f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}.


{{Tt|C4}} is also a possible value for {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}}, although in {{ra2}} and {{yr}} it doesn't work correctly.
== See also ==
* [[Infiltrate]]
* [[VeteranAbilities]]
* [[EliteAbilities]]

Revision as of 18:46, 21 October 2019

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this tag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.

C4=yes infantry cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.

In Red Alert, Counterstrike and Aftermath

Infiltrate=yes must be set, otherwise C4=yes will not work.

In Tiberian Sun and Firestorm

C4=no infantry can still gain the ability to blow up buildings through [[f|VeteranAbilities|link}} and EliteAbilities.

See also