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MissileSpeedVar: Difference between revisions
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{{ | {{Flag | ||
|values={{Values|float}} | |||
|files={{ini|rules}} | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|tsobsolete=yes | |||
}} | |||
According to the {{ini|rules}} comment, this flag would've defined the speed fluctuation percentage of guided missiles ([[projectiles]] with [[ROT]] greater than 1). It's read but not used. |
Latest revision as of 09:57, 9 December 2019
Flag: | MissileSpeedVar |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | General |
Logic related to MissileSpeedVar, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
According to the rules(md).ini comment, this flag would've defined the speed fluctuation percentage of guided missiles (projectiles with ROT greater than 1). It's read but not used.