ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

MissileSpeedVar: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Crimsonum (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
The speed fluctuation percentage that guided missiles have if their Projectile= has Degenerates=yes set and they have a ROT= greater than 0).
|values={{Values|float}}
|files={{ini|rules}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|tsobsolete=yes
}}
 
According to the {{ini|rules}} comment, this flag would've defined the speed fluctuation percentage of guided missiles ([[projectiles]] with [[ROT]] greater than 1). It's read but not used.

Latest revision as of 09:57, 9 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MissileSpeedVar
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General

Logic related to MissileSpeedVar, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



According to the rules(md).ini comment, this flag would've defined the speed fluctuation percentage of guided missiles (projectiles with ROT greater than 1). It's read but not used.