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InitialVeteran: Difference between revisions

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Electro (talk | contribs)
m Cleared up redundant part of text and updated to conform to styleguide.
Crimsonum (talk | contribs)
Expanded info on category.
 
Line 1: Line 1:
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|Maps}}
|values={{values|boolean}}
|values={{values|boolean}}
|default=no
|default=no
|types={{Categ|General}}
|types={{Categ|SpecialFlags}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


When enabled, this would make all initial units in skirmish games start with elite status ('''note:''' ''not'' veteran), excluding the [[MCV]] itself. However, the same flag appears in map files as well, and this will override the flag set in {{ini|rules}}.
When enabled, this makes all [[AllowedToStartInMultiplayer|initial units]] in skirmish games start with elite status ('''note:''' ''not'' veteran), excluding the [[MCV]] itself.
 
Note that despite being listed under {{s|General|link}} in {{ini|rules|link}}, this flag is actually read from {{s|SpecialFlags|link}} in the map.

Latest revision as of 11:16, 8 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InitialVeteran
File(s): Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: SpecialFlags


When enabled, this makes all initial units in skirmish games start with elite status (note: not veteran), excluding the MCV itself.

Note that despite being listed under [General] in rules(md).ini, this flag is actually read from [SpecialFlags] in the map.