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InitialVeteran: Difference between revisions
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m Cleared up redundant part of text and updated to conform to styleguide. |
Expanded info on category. |
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Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ| | |files={{Categ|Maps}} | ||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|default=no | |default=no | ||
|types={{Categ| | |types={{Categ|SpecialFlags}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
When enabled, this | When enabled, this makes all [[AllowedToStartInMultiplayer|initial units]] in skirmish games start with elite status ('''note:''' ''not'' veteran), excluding the [[MCV]] itself. | ||
Note that despite being listed under {{s|General|link}} in {{ini|rules|link}}, this flag is actually read from {{s|SpecialFlags|link}} in the map. |
Latest revision as of 11:16, 8 February 2020
Flag: | InitialVeteran |
File(s): | Maps |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | SpecialFlags |
When enabled, this makes all initial units in skirmish games start with elite status (note: not veteran), excluding the MCV itself.
Note that despite being listed under [General] in rules(md).ini, this flag is actually read from [SpecialFlags] in the map.