ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DamageSmokeOffset: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Fixed X,Y,Z coord definitions.
Crimsonum (talk | contribs)
mNo edit summary
Line 11: Line 11:
}}
}}


Specifies the offset for the [[BehavesLike|smoke]] [[DamageParticleSystems|particle system]] that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.
Specifies the offset, measured in [[leptons]], for the [[BehavesLike|smoke]] [[DamageParticleSystems|particle system]] that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.


The offset is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.
The offset is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.

Revision as of 10:17, 19 March 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageSmokeOffset
File(s): rules(md).ini
Values: X,Y,Z; Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: TechnoTypes


Specifies the offset, measured in leptons, for the smoke particle system that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.

The offset is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.

Notes