ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Speed"

From ModEnc
Jump to: navigation, search
m
Line 2: Line 2:
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=0 - 4294967295
+
|values=0 - 255
 
|special=
 
|special=
 
|default=none
 
|default=none

Revision as of 13:20, 20 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Speed
File(s): Rules(md).ini
Values: 0 - 255
Default: none
Applicable to: JumpjetControls, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, WeaponTypes


On ObjectTypes

Specifies the movement speed of this ObjectType.

On WeaponTypes

Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a ROT larger than 0. The value will also be ignored if the weapon is used as an AirburstWeapon.

On JumpJet Controls

Specifies the speed of units flying using the Jumpjet locomotor in Tiberian Sun.

In Red Alert 2 and Yuri's Revenge individual units have to define JumpjetSpeed instead.

In Powerups

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Speed
File(s): Rules(md).ini
Values: Values that don't conform to any typical format (see article)
Default: none
Applicable to: Powerups


See [Powerups].