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ActiveAnimYSort: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Define..." |
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Defines the adjustment to use when sorting this [[BuildingTypes|building]]'s [[ActiveAnim]] and [[ActiveAnimDamaged]] animations relative to other animations/objects. Negative numbers move the animations to a lower render layer and positive numbers to a higher layer. | Defines the adjustment to use when sorting this [[BuildingTypes|building]]'s [[ActiveAnim]] and [[ActiveAnimDamaged]] animations relative to other animations/objects. Negative numbers move the animations to a lower render layer and positive numbers to a higher layer. | ||
ActiveAnimYSort= is useful for solving layering issues between building animations and units, but less useful for solving layering issues between building animations and other animations / buildings. For that see [[ActiveAnimZAdjust]] | |||
==See also== | ==See also== | ||
* [[ActiveAnimZAdjust]] | * [[ActiveAnimZAdjust]] |
Revision as of 16:12, 3 July 2021
Flag: | ActiveAnimYSort |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Defines the adjustment to use when sorting this building's ActiveAnim and ActiveAnimDamaged animations relative to other animations/objects. Negative numbers move the animations to a lower render layer and positive numbers to a higher layer.
ActiveAnimYSort= is useful for solving layering issues between building animations and units, but less useful for solving layering issues between building animations and other animations / buildings. For that see ActiveAnimZAdjust