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ConditionYellowSparkingProbability: Difference between revisions
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== See also == | == See also == | ||
* [[ConditionRedSparkingProbability]] | * [[ConditionRedSparkingProbability]] | ||
[[Category:Unlisted Flags]] |
Latest revision as of 11:16, 27 December 2021
Flag: | ConditionYellowSparkingProbability |
File(s): | Rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 0.01 (1%) |
Applicable to: | General |
Defines the chance that infantry with yellow health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.
Bugs/Side-Effects/Unexpected Limitations
This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.