ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ActiveAnimPowered: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|boolean}} |default=yes |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }}..."
 
McPwny (talk | contribs)
No edit summary
 
Line 13: Line 13:
}}
}}


Determines whether or not the [[ActiveAnim]] and [[ActiveAnimDamaged]] of this [[BuildingTypes|building]] should be [[Powered|dependent on power]]. If set, the animations will freeze when the building runs out of power, and resume playing once the building is back online.
Determines whether or not the [[ActiveAnim]] and [[ActiveAnimDamaged]] of this [[BuildingTypes|building]] should play their animations instead of freezing them in the event that the building is both underpowered and has [[Powered]]=yes set in rules.ini.


==See Also==
==See Also==
*[[ActiveAnim]]
*[[ActiveAnim]]
*[[ActiveAnimPoweredLight]]
*[[ActiveAnimPoweredLight]]
*[[Powered]]

Latest revision as of 01:29, 7 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActiveAnimPowered
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Determines whether or not the ActiveAnim and ActiveAnimDamaged of this building should play their animations instead of freezing them in the event that the building is both underpowered and has Powered=yes set in rules.ini.

See Also