ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ActiveAnimYSort: Difference between revisions

From ModEnc
Jump to navigation Jump to search
McPwny (talk | contribs)
No edit summary
Crimsonum (talk | contribs)
No edit summary
 
Line 13: Line 13:
}}
}}


Defines the adjustment to use when sorting this [[BuildingTypes|building]]'s [[ActiveAnim]] and [[ActiveAnimDamaged]] animations relative to other animations/objects. Negative numbers move the animations to a lower render layer and positive numbers to a higher layer.
Defines the adjustment to use when sorting this [[BuildingTypes|building]]'s [[ActiveAnim|active]] and [[ActiveAnimDamaged|damaged active animations]] relative to other objects (including other animations) on the same [[layer]]. By default, objects are sorted based on the sum of their X and Y coordinates, on which {{f|{{PAGENAME}}}} is directly applied. Therefore, negative numbers sort the animation behind and positive numbers sort the animation in front of other objects.


ActiveAnimYSort= is useful for solving layering issues between building animations and units, but less useful for solving layering issues between building animations and other animations / buildings. For that see [[ActiveAnimZAdjust]]
{{f|{{PAGENAME}}}} is useful for solving layering issues between building animations and units, but less useful for solving layering issues between building animations and other animations / buildings. For that see {{f|ActiveAnimZAdjust|link}}.


==See also==
==See also==
* [[ActiveAnimZAdjust]]
* [[ActiveAnimZAdjust]]
* [[YSortAdjust]]

Latest revision as of 21:07, 8 May 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActiveAnimYSort
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Defines the adjustment to use when sorting this building's active and damaged active animations relative to other objects (including other animations) on the same layer. By default, objects are sorted based on the sum of their X and Y coordinates, on which ActiveAnimYSort is directly applied. Therefore, negative numbers sort the animation behind and positive numbers sort the animation in front of other objects.

ActiveAnimYSort is useful for solving layering issues between building animations and units, but less useful for solving layering issues between building animations and other animations / buildings. For that see ActiveAnimZAdjust.

See also