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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Maps}} | |||
|values={{values|float}} | |||
|default=1.0 | |||
|types={{Categ|Lighting}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the amount of blue tint to apply to the map's [[cell]] lighting ([[ambient]] lighting, [[LightIntensity|light posts]]). Default's to 1.0, which applies no tint. Higher values increase the amount of blue tint, lower values decrease it. | |||
== Notes == | |||
* Objects using the unit [[palette]] ({{tt|unit*.pal}}) are not tinted. This includes all units and player-owned buildings, Tiberium/ore, etc. Therefore, it is recommended that the map's {{f|Red|link}}, {{f|Green|link}}, and {{f|Blue}} values together average at 1.0, else these objects will stand out in a visually unpleasant way. | |||
* In {{yr}}, this value is capped at 2.0. The tint can also be adjusted during the game through [[Actions_(maps)/RA2YR|trigger action #142]]. | |||
* Negative values, while technically applicable, will cause all terrain and objects using the {{tt|iso*.pal}} palette to be rendered black. | |||
== See Also == | |||
* [[Red]] | |||
* [[Green]] | |||
* [[Ambient]] |
Revision as of 20:05, 23 February 2024
Flag: | Blue |
File(s): | Maps |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | Lighting |
Specifies the amount of blue tint to apply to the map's cell lighting (ambient lighting, light posts). Default's to 1.0, which applies no tint. Higher values increase the amount of blue tint, lower values decrease it.
Notes
- Objects using the unit palette (unit*.pal) are not tinted. This includes all units and player-owned buildings, Tiberium/ore, etc. Therefore, it is recommended that the map's Red, Green, and Blue values together average at 1.0, else these objects will stand out in a visually unpleasant way.
- In Yuri's Revenge, this value is capped at 2.0. The tint can also be adjusted during the game through trigger action #142.
- Negative values, while technically applicable, will cause all terrain and objects using the iso*.pal palette to be rendered black.