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ExpireAnim: Difference between revisions

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m Added flag header.
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Note about damage.
 
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Can be set on [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]].
Can be set on [[bouncer]] [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). {{f|ExpireAnim}} is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]].
 
Should this animation deal [[damage]], {{f|ExpireAnim}} must refer to a valid animation, else no damage is dealt.


==See also==
==See also==

Latest revision as of 19:19, 5 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ExpireAnim
File(s): art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Can be set on bouncer Animations and VoxelAnims and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its frames, or loops.

Should this animation deal damage, ExpireAnim must refer to a valid animation, else no damage is dealt.

See also