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ExpireAnim: Difference between revisions
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Note about damage. |
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Can be set on [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]]. | Can be set on [[bouncer]] [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). {{f|ExpireAnim}} is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]]. | ||
Should this animation deal [[damage]], {{f|ExpireAnim}} must refer to a valid animation, else no damage is dealt. | |||
==See also== | ==See also== |
Latest revision as of 19:19, 5 April 2024
Flag: | ExpireAnim |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Can be set on bouncer Animations and VoxelAnims and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its frames, or loops.
Should this animation deal damage, ExpireAnim must refer to a valid animation, else no damage is dealt.
See also
- Next
- Spawns and SpawnCount
- TrailerAnim and TrailerSeperation