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Strength: Difference between revisions

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2. If vehicles and units of type '''[AircraftTypes]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere. '''(except being moved by Chronosphere)'''
2. If vehicles and units of type '''[AircraftTypes]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere. '''(except being moved by Chronosphere)'''


3. If the building has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only.
3. If the building has '''Strength=0''' after we place it It will be destroyed immediately.
 
4. If the building has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only.

Revision as of 03:14, 22 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: 0, -1
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Bugs/Side-Effects/Unexpected Limitations

1. If the infantry has Strength=0 or Strength=-1 Infantry will receive the following effects.

-When transported by Chronosphere will not die.

-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., infantry will not die.

-Can't die from Iron Curtain

2. If vehicles and units of type [AircraftTypes] have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere. (except being moved by Chronosphere)

3. If the building has Strength=0 after we place it It will be destroyed immediately.

4. If the building has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.