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Difference between revisions of "EliteSecondary"

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{{Bugs}}
 
{{Bugs}}
 
*If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.
 
*If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.
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'''({{f|Secondary|none|Link}}→EliteSecondary=ATGUNE)'''

Revision as of 17:17, 27 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EliteSecondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Secondary= when the object reaches "Elite" stage.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • If there is no Secondary but there is EliteSecondary Weapons from EliteSecondary also function normally.
(Secondary=none→EliteSecondary=ATGUNE)