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{{Bugs}}
{{Bugs}}
*If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.
*<u>If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.</u>


'''({{f|Secondary|none|Link}}→EliteSecondary=ATGUNE)'''
'''<u>({{f|Secondary|none|Link}}→EliteSecondary=<strong><font color="red">ATGUNE</font></strong>)</u>'''

Latest revision as of 15:31, 27 June 2024

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Flag: EliteSecondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Secondary= when the object reaches "Elite" stage.

Bugs/Side-Effects/Unexpected Limitations

  • If there is no Secondary but there is EliteSecondary Weapons from EliteSecondary also function normally.

(Secondary=none→EliteSecondary=ATGUNE)