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Landable: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this AircraftType is able to land either on the map or a structure with Helipad=yes set. Strangely, this defaults to 'no' so you must set this to 'yes' to get aircraft to land. Is only set to 'no' for the Paradrop plane in Red Alert 2 to make sure it never actually tries to land.
Can be set to 'yes' or 'no' and determines whether or not this AircraftType is able to land either on the map or a structure with Helipad=yes set. Strangely, this defaults to 'no' so you must set this to 'yes' to get aircraft to land. Is only set to 'no' for the Paradrop plane in Red Alert 2 to make sure it never actually tries to land.
{{Bugs}}
*Causes [[AircraftTypes]] to gain the {{f|Selectable|no|Link}} effect
*if they are attacked by <b>Magnetron</b> while this [[AircraftTypes]] is in the air if <b>Magnetron</b> cancels the attack. When <b>[[AircraftTypes]]</b> with <b>Landable=no</b> hits the ground, it dies instantly.
*If you use <b>Chronosphere</b> with [[AircraftTypes]] with tags <b>Landable=no</b> when [[AircraftTypes]] with <b>Landable=no</b> reaches its destination. Will keep flying until leaving the area
*If we sell an airport that produces [[AircraftTypes]] with <b>Landable=no</b> when there is no airport. [[AircraftTypes]] with <b>Landable=no</b> will fly in circles.

Revision as of 13:45, 1 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Landable
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this AircraftType is able to land either on the map or a structure with Helipad=yes set. Strangely, this defaults to 'no' so you must set this to 'yes' to get aircraft to land. Is only set to 'no' for the Paradrop plane in Red Alert 2 to make sure it never actually tries to land.

Bugs/Side-Effects/Unexpected Limitations

  • Causes AircraftTypes to gain the Selectable=no effect
  • if they are attacked by Magnetron while this AircraftTypes is in the air if Magnetron cancels the attack. When AircraftTypes with Landable=no hits the ground, it dies instantly.
  • If you use Chronosphere with AircraftTypes with tags Landable=no when AircraftTypes with Landable=no reaches its destination. Will keep flying until leaving the area
  • If we sell an airport that produces AircraftTypes with Landable=no when there is no airport. AircraftTypes with Landable=no will fly in circles.