ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Nuke.Payload"

From ModEnc
Jump to: navigation, search
(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|Weapons}} |default=NukePayload |types={{categ|SuperWeaponTypes}} |ares=yes |aresflag=yes }...")
 
m
 
Line 9: Line 9:
 
}}
 
}}
 
The Weapon used to display the downward-pointing nuke and as default, if [[SW.Damage]] and [[SW.Warhead]] aren’t set.
 
The Weapon used to display the downward-pointing nuke and as default, if [[SW.Damage]] and [[SW.Warhead]] aren’t set.
 +
==Note==
 +
The weapon used as <b>Nuke.Payload</b> has to be put into the [[WeaponType]] section. The Weedguy hack will not work.

Latest revision as of 17:22, 20 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Nuke.Payload
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: NukePayload
Applicable to: SuperWeaponTypes

Game ares yes.pngThis flag is part of Ares. Do not use it without Ares installed.



The Weapon used to display the downward-pointing nuke and as default, if SW.Damage and SW.Warhead aren’t set.

Note

The weapon used as Nuke.Payload has to be put into the WeaponType section. The Weedguy hack will not work.