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Gate: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this BuildingType is classed as a gate, which means it can 'open' and 'close' to allow and disallow passage of units across it.
Can be set to 'yes' or 'no' and determines whether or not this BuildingType is classed as a gate, which means it can 'open' and 'close' to allow and disallow passage of units across it.
==Note==
This logic will work correctly If [[BuildingType]] with <b>Gate=yes</b> tag were ours.
{{Bugs}}
{{Bugs}}
>This causes <b>[[Foundation]]</b> with large values ​​<b>(e.g. Foundation=4x4)</b> to display incorrectly.
>This causes <b>[[Foundation]]</b> with large values ​​<b>(e.g. Foundation=4x4)</b> to display incorrectly.


><b>[[Buildup]]</b> is played in reverse.
><b>[[Buildup]]</b> is played in reverse.

Revision as of 13:38, 21 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Gate
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this BuildingType is classed as a gate, which means it can 'open' and 'close' to allow and disallow passage of units across it.

Note

This logic will work correctly If BuildingType with Gate=yes tag were ours.

Bugs/Side-Effects/Unexpected Limitations

>This causes Foundation with large values ​​(e.g. Foundation=4x4) to display incorrectly.

>Buildup is played in reverse.