ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

CreateSound: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Electro (talk | contribs)
Testid123 (talk | contribs)
mNo edit summary
Line 5: Line 5:
|special=
|special=
|default=
|default=
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}},{{Categ|BuildingTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 14:26, 25 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CreateSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Valid 'global' type sound names)
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes,BuildingTypes


Specifies the sound this object makes when it is built or trained. As this is always a 'global' type sound, it is used to warn all players on the map that this unit has been created. The sound must be a valid entry listed in the SoundList section of sound(md).ini.