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Difference between revisions of "ShroudRate"

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{{DeeZireInclusion}}<br />
+
{{Flag
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|integer}}
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|default=4
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|types={{categ|AudioVisual}},{{categ|General}}(Ra1 Only)
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|ra=yes
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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}}
 
Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly.
 
Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly.

Latest revision as of 18:12, 18 October 2024

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Flag: ShroudRate
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 4
Applicable to: AudioVisual,General(Ra1 Only)


Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly.