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RateDown: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
For objects which have IsGattling=yes set, this is used to determine how many decrements the timer gets per frame, thus determines how quickly the rate of fire decreases. If this is set to '0', then it overrides the previous stage values, causing the weapon to instantly go to zero when it stops firing if it can't find a new target.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=0
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|yr=yes
}}
For objects which have {{f|IsGattling|yes|link}} set, this is used to determine how many decrements the timer gets per frame, thus determines how quickly the rate of fire decreases. If this is set to ''' '0' ''' then it overrides the previous stage values, causing the weapon to instantly go to zero when it stops firing if it can't find a new target.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
==See Also==
*[[RateUp]]

Latest revision as of 16:39, 16 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RateDown
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: VehicleTypes, BuildingTypes


For objects which have IsGattling=yes set, this is used to determine how many decrements the timer gets per frame, thus determines how quickly the rate of fire decreases. If this is set to '0' then it overrides the previous stage values, causing the weapon to instantly go to zero when it stops firing if it can't find a new target.
(Yuri's Revenge Only)

See Also