ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
LightBlueTint: Difference between revisions
Jump to navigation
Jump to search
Silverwind (talk | contribs) No edit summary |
mNo edit summary |
||
Line 16: | Line 16: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Specifies the amount of blue light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Defaults to 1.0. | Specifies the amount of blue light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Defaults to 1.0. | ||
==Note== | |||
*{{f|Invisible|yes|link}},{{f|InvisibleInGame|yes|link}},{{f|CloakGenerator|yes|link}} will not block the glow generated. | |||
==See also== | ==See also== |
Latest revision as of 06:12, 29 December 2024
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | LightBlueTint |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | BuildingTypes |
Specifies the amount of blue light emitted by this BuildingType if it emits light (i.e. its LightIntensity is greater than the default value of 0). Defaults to 1.0.
Note
- Invisible=yes,InvisibleInGame=yes,CloakGenerator=yes will not block the glow generated.