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SuperAnimThreePoweredEffect: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types={{categ|BuildingTypes}} |yr=yes }} If set to yes, the animation specified by SuperAnimThree will be switched to the animation specified by SuperLowPower when there is low power. Note: PoweredSpecial is not required to enable this, it is two unrelated logics. Similarly, this does not require special power-off methods such as DrainWeapon to take effect, it only r..." |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values={{Values| | |values={{Values|bool}} | ||
|default= | |default=no | ||
|types={{categ|BuildingTypes}} | |types={{categ|BuildingTypes}} | ||
|yr=yes | |yr=yes |
Latest revision as of 05:20, 2 January 2025
Flag: | SuperAnimThreePoweredEffect |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
If set to yes, the animation specified by SuperAnimThree will be switched to the animation specified by SuperLowPower when there is low power. Note: PoweredSpecial is not required to enable this, it is two unrelated logics. Similarly, this does not require special power-off methods such as DrainWeapon to take effect, it only requires no insufficient power.