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OverloadCount: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
|files={{Categ|Rules(md).ini}}
|values={{values|unsigned integer}}
|types={{Categ|CombatDamage}}
|ra2=yes
|yr=yes
|ares=yes
}}
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br />
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br />
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading [https://cdn.discordapp.com/attachments/910297118114209832/915415917096226877/ezgif.com-gif-maker.gif as shown here]
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading [https://cdn.discordapp.com/attachments/910297118114209832/915415917096226877/ezgif.com-gif-maker.gif as shown here]
(Yuri's Revenge Only)

Revision as of 13:39, 9 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OverloadCount
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: CombatDamage


This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has InfiniteMindControl=yes set).
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading as shown here