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OverloadCount: Difference between revisions
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{{ | {{flag | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|unsigned integer}} | |||
|types={{Categ|CombatDamage}} | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br /> | This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br /> | ||
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading [https://cdn.discordapp.com/attachments/910297118114209832/915415917096226877/ezgif.com-gif-maker.gif as shown here] | Setting this to a value of 1 will have the effect of the unit switching targets and never overloading [https://cdn.discordapp.com/attachments/910297118114209832/915415917096226877/ezgif.com-gif-maker.gif as shown here] | ||
Revision as of 13:39, 9 January 2025
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Flag: | OverloadCount |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | CombatDamage |
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has InfiniteMindControl=yes set).
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading as shown here