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OpenToppedAnim: Difference between revisions
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If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:<br> | If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:<br> | ||
'''[M60]'''<br> | '''[M60]'''<br> | ||
{{f|Anim|MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW|link}}<br> | OpenToppedAnim=none | ||
{{f|Anim|MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW|link}}<br>[[File:Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW on BRTF.gif]]<br> | |||
Of course doing this has more sentences than the [[OpenToppedAnim]] tag 😆 | Of course doing this has more sentences than the [[OpenToppedAnim]] tag 😆 | ||
{{Automatictypelist|Animations|Animations}} | {{Automatictypelist|Animations|Animations}} | ||
* {{f|OpenTopped|link}} | * {{f|OpenTopped|link}} |
Revision as of 15:09, 9 January 2025
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Flag: | OpenToppedAnim |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Special Values: | none |
Default: | none |
Applicable to: | Weapons |
If an InfantryType has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.
(Yuri's Revenge Only)
- Only one animation can be written here ;;Because this is the limit of this tag So disable this tag and use this trick instead.
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
[M60]
OpenToppedAnim=none
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Of course doing this has more sentences than the OpenToppedAnim tag 😆
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.