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*Trying to force two or more values will result in this logic breaking and not working for the unit.
*Trying to force two or more values will result in this logic breaking and not working for the unit.
Example: "<tt>MovementRestrictedTo=Clear,Rough</tt>", "<tt>MovementRestrictedTo=Clear, Rough</tt>" or "<tt>MovementRestrictedTo=Clear Rough</tt>" will result in the unit just ignoring the limitation.<br>
Example: "<tt>MovementRestrictedTo=Clear,Rough</tt>", "<tt>MovementRestrictedTo=Clear, Rough</tt>" or "<tt>MovementRestrictedTo=Clear Rough</tt>" will result in the unit just ignoring the limitation.<br>
*When I actually tried using this tag, only [[VehicleTypes]] was available.
*When I actually tried using this tag, only [[VehicleTypes]] was available.<br>
*Granting this tag to a [[VehicleTypes]] with the {{f|Naval|yes|link}} tag will prevent it from being produced from the Ship yard.<br>


[[Category:INI Flags]]
[[Category:INI Flags]]

Revision as of 06:39, 12 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MovementRestrictedTo
File(s): rules(md).ini
Values: special strings
Default: None
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (to the same extent as Locomotors do)


Some units are restricted to certain terrains, say trains are restricted to railroad, ships are restricted to water, and some spawned aircraft are restricted to water(it affects only their landing). You can restrict other units to some kind of terrain, say to roads only if you so desired. To do so, use MovementRestrictedTo= with one of terrain types - Clear, Rough, Road, Water, Tiberium, Rock, Beach...

Note

Bugs/Side-Effects/Unexpected Limitations

  • Trying to force two or more values will result in this logic breaking and not working for the unit.

Example: "MovementRestrictedTo=Clear,Rough", "MovementRestrictedTo=Clear, Rough" or "MovementRestrictedTo=Clear Rough" will result in the unit just ignoring the limitation.

  • When I actually tried using this tag, only VehicleTypes was available.
  • Granting this tag to a VehicleTypes with the Naval=yes tag will prevent it from being produced from the Ship yard.