ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ElitePrimary: Difference between revisions
Jump to navigation
Jump to search
Nighthawk200 (talk | contribs) m Template updated |
mNo edit summary |
||
Line 9: | Line 9: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
This flag specifies the weapon which replaces the object's <tt>[[Primary]]=</tt> weapon when the object reaches "Elite" state. | |||
{{Bugs}} | |||
{{w}} Only if the [[Primary]] has {{f|Parasite|yes|link}} on the warhead. | |||
*When a Parasite unit receives '''ElitePrimary''', the game ignores [[EliteSecondary]], [[EliteWeaponX]] so the Parasite unit can only use one weapon When leveling up. |
Revision as of 17:01, 17 January 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | ElitePrimary |
File(s): | Rules(md).ini |
Values: | Strings (Names of Weapons) |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies the weapon which replaces the object's Primary= weapon when the object reaches "Elite" state.
Bugs/Side-Effects/Unexpected Limitations
Only if the Primary has Parasite=yes on the warhead.
- When a Parasite unit receives ElitePrimary, the game ignores EliteSecondary, EliteWeaponX so the Parasite unit can only use one weapon When leveling up.