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WeaponStages: Difference between revisions

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|rp=yes}}<br />
|rp=yes}}<br />
Specifies the number of stages to the weapon on this object if it also has {{f|IsGattling|yes|link}} set. You should also specify the delay between each stage with the {{f|StageN||link}} and {{f|EliteStageN||link}} statements.<br>This is limited to 6 stages maximum. Any more will cause errors.<br>
Specifies the number of stages to the weapon on this object if it also has {{f|IsGattling|yes|link}} set. You should also specify the delay between each stage with the {{f|StageN||link}} and {{f|EliteStageN||link}} statements.<br>This is limited to 6 stages maximum. Any more will cause errors.<br>
==Note==
*I set '''WeaponStages=7''' and it appears that only a little [[IsGattling]] logic was used (about 1-2 seconds). Then, the sequence of using the weapons of [[TechnoTypes]] are immediately skipped to the final weapon.

Revision as of 14:04, 19 January 2025

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Flag: WeaponStages
File(s): rulesmd.ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6)
Applicable to: VehicleTypes, BuildingTypes



Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.
This is limited to 6 stages maximum. Any more will cause errors.

Note

  • I set WeaponStages=7 and it appears that only a little IsGattling logic was used (about 1-2 seconds). Then, the sequence of using the weapons of TechnoTypes are immediately skipped to the final weapon.