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WeaponStages: Difference between revisions
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|rp=yes}}<br /> | |rp=yes}}<br /> | ||
Specifies the number of stages to the weapon on this object if it also has {{f|IsGattling|yes|link}} set. You should also specify the delay between each stage with the {{f|StageN||link}} and {{f|EliteStageN||link}} statements.<br>This is limited to 6 stages maximum. Any more will cause errors.<br> | Specifies the number of stages to the weapon on this object if it also has {{f|IsGattling|yes|link}} set. You should also specify the delay between each stage with the {{f|StageN||link}} and {{f|EliteStageN||link}} statements.<br>This is limited to 6 stages maximum. Any more will cause errors.<br> | ||
==Note== | |||
*I set '''WeaponStages=7''' and it appears that only a little [[IsGattling]] logic was used (about 1-2 seconds). Then, the sequence of using the weapons of [[TechnoTypes]] are immediately skipped to the final weapon. |
Revision as of 14:04, 19 January 2025
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Flag: | WeaponStages |
File(s): | rulesmd.ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6) |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.
This is limited to 6 stages maximum. Any more will cause errors.
Note
- I set WeaponStages=7 and it appears that only a little IsGattling logic was used (about 1-2 seconds). Then, the sequence of using the weapons of TechnoTypes are immediately skipped to the final weapon.