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WalkRate: Difference between revisions

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{{Flag
{{Flag
|name=WalkRate
|name=WalkRate
|files={{Categ|ini=rules}}.  
|files={{Categ|ini=rules}}.
|values=integer
|values={{Values|integer}}
|default=1
|default=1
|types={{Categ|InfantryTypes}} ,{{Categ|VehicleTypes}} ,{{Categ|AircraftTypes}}
|types={{Categ|InfantryTypes}} ,{{Categ|VehicleTypes}} ,{{Categ|AircraftTypes}}

Revision as of 00:57, 25 January 2025

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Flag: WalkRate
File(s): rules(md).ini.
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 1
Applicable to: InfantryTypes ,VehicleTypes ,AircraftTypes


Specifies the animation rate for moving units and defines after how many frames the animation advances to the next frame. Larger values mean slower playback. Cannot be 0 or lower. Can be specified for both SHP based and voxel based units.
The animation also plays with this rate when a HoverAttack VehicleType has a target and it isn't deployed.
The animation does not play in case the unit is warping in from a chrono-move or being warped out by Temporal weapons, or when attacked by IsLocomotor weapons.

Bugs/Side-Effects/Unexpected Limitations