ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

EnterGrinderSound: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
Line 9: Line 9:
Default sound to play when a unit enters a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file.<br />
Default sound to play when a unit enters a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
==Note==
*If you want to hear a different sound for [[BuildingTypes]] ้that has {{f| Grinding|yes|link}} Disable this tag '''(EnterGrinderSound=Dummy)'''<br>
Then go set a new sound in the section. [[SpecialAnim]],[[SpecialAnimDamaged]] instead (it gives the same results as this tag)

Revision as of 14:06, 1 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EnterGrinderSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


Default sound to play when a unit enters a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)

Note

Then go set a new sound in the section. SpecialAnim,SpecialAnimDamaged instead (it gives the same results as this tag)