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IsVeinhole: Difference between revisions

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This logic still works in [[RA2]],[[YR]]
This logic still works in [[RA2]],[[YR]]
This tag allows [[TechnoTypes]] to attack [[ TerrainTypes]] without forcing them to attack (by pressing Hold down '''Ctrl'''), even if the weapon doesn't have a tag {{f|TerrainFire|yes|link}}.
This tag allows [[TechnoTypes]] to attack [[ TerrainTypes]] without forcing them to attack (by pressing Hold down '''Ctrl'''), even if the weapon doesn't have a tag {{f|TerrainFire|yes|link}}.
(Work even though The weapon's warhead does not have a tag. {{f|Wood|yes|link}},{{f|Wall|yes|link}}).
(Work even though The weapon's warhead does not have a tag. {{f|Wood|yes|link}},{{f|Wall|yes|link}}).<br>
Disable [[IsAnimated]] even if set to ''' 'yes' '''.

Latest revision as of 11:41, 6 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsVeinhole
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TerrainTypes


Can be set to 'yes' or 'no' and specifies that this terrain object generates Veins. It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun.

Note

"It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun" .
This logic still works in RA2,YR This tag allows TechnoTypes to attack TerrainTypes without forcing them to attack (by pressing Hold down Ctrl), even if the weapon doesn't have a tag TerrainFire=yes. (Work even though The weapon's warhead does not have a tag. Wood=yes,Wall=yes).
Disable IsAnimated even if set to 'yes' .