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AreaFire: Difference between revisions
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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Setting this tag to | Setting this tag to 'yes' causes this weapon's [[Warhead]] to be detonated at the cell currently occupied by the firer, instead of firing the weapon at the target. This attack method is used by the [[DESO|Desolator]] in {{ra2}}. | ||
{{bugs}} | |||
Due to the way the logic is handled, [[InfantryTypes|infantry]] can use such weapons only as their deploy weapon, otherwise they will not fire it at all. If the <tt>AreaFire</tt> weapon is the [[Primary]] or [[ElitePrimary]], the unit may approach the target, and then do nothing. | |||
Using <tt>AreaFire</tt> on a {{f|LimboLaunch|yes|link}} weapon, may result in the unit returning to its original cell immediately, before detonating the warhead. | |||
[[File:AreaFire=yes+LimboLaunch=yes.gif]] |
Revision as of 12:59, 11 April 2025
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Flag: | AreaFire |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | No |
Applicable to: | Weapons |
Setting this tag to 'yes' causes this weapon's Warhead to be detonated at the cell currently occupied by the firer, instead of firing the weapon at the target. This attack method is used by the Desolator in Red Alert 2.
Bugs/Side-Effects/Unexpected Limitations
Due to the way the logic is handled, infantry can use such weapons only as their deploy weapon, otherwise they will not fire it at all. If the AreaFire weapon is the Primary or ElitePrimary, the unit may approach the target, and then do nothing.
Using AreaFire on a LimboLaunch=yes weapon, may result in the unit returning to its original cell immediately, before detonating the warhead.