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|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes}}
}}


Setting this tag to "yes" causes this weapon's warhead to be detonated at the cell currently occupied by the firer, instead of firing the weapon at the target.
Setting this tag to 'yes' causes this weapon's [[Warhead]] to be detonated at the cell currently occupied by the firer, instead of firing the weapon at the target. This attack method is used by the [[DESO|Desolator]] in {{ra2}}.
Due to the way the logic is handled, infantry can use such weapons only as their deploy weapon. Otherwise, they will not fire it at all.


==Bugs==
{{bugs}}
*'''AreaFire=yes''' makes [[Primary]],[[ElitePrimary]] unable to actually attack. If the target is further than the attack range, [[TechnoTypes]] will attempt to move towards it. But when that goal is found The attack cursor will now be changed to a NoMove cursor instead.
Due to the way the logic is handled, [[InfantryTypes|infantry]] can use such weapons only as their deploy weapon, otherwise they will not fire it at all. If the <tt>AreaFire</tt> weapon is the [[Primary]] or [[ElitePrimary]], the unit may approach the target, and then do nothing.
*If [[VehicleTypes]] '''(Parasite)''' uses the tag '''AreaFire=yes''' +{{f|LimboLaunch|yes|link}} on [[Primary]]+[[ElitePrimary]]+,[[Weapon1]],[[EliteWeapon1]] it will cause [[VehicleTypes]] '''(Parasite)''' to have strange attacks.<br>[[File:AreaFire=yes+LimboLaunch=yes.gif]]<br>'''AreaFire=yes+LimboLaunch=yes'''<br>
 
Using <tt>AreaFire</tt> on a {{f|LimboLaunch|yes|link}} weapon, may result in the unit returning to its original cell immediately, before detonating the warhead.
 
[[File:AreaFire=yes+LimboLaunch=yes.gif]]

Revision as of 12:59, 11 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AreaFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: Weapons


Setting this tag to 'yes' causes this weapon's Warhead to be detonated at the cell currently occupied by the firer, instead of firing the weapon at the target. This attack method is used by the Desolator in Red Alert 2.

Bugs/Side-Effects/Unexpected Limitations

Due to the way the logic is handled, infantry can use such weapons only as their deploy weapon, otherwise they will not fire it at all. If the AreaFire weapon is the Primary or ElitePrimary, the unit may approach the target, and then do nothing.

Using AreaFire on a LimboLaunch=yes weapon, may result in the unit returning to its original cell immediately, before detonating the warhead.