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MoveFlash: Difference between revisions

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Rules Category updated
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|name=MoveFlash
|name=MoveFlash
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|values={{values|string|{{Categ|Animations}}}}
|default=null
|default=null
|types={{Categ|General}} (RA2/YR) /  {{Categ|AudioVisual}} (TS/FS)
|types={{Categ|General}} (RA2/YR) /  {{Categ|AudioVisual}} (TS/FS)
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


Specifies the animation that gets played when you order your units to move to a certain cell.
Specifies the animation that gets played when you order your units to move to a certain cell.
== Notes ==
This effect is a standard {{Categ|Animations}} entity, thus can be utilized in logic functions like {{f|MakeInfantry|int|link}}, but will lose houses affiliation during the process.

Revision as of 12:21, 19 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MoveFlash
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: null
Applicable to: General (RA2/YR) / AudioVisual (TS/FS)


Specifies the animation that gets played when you order your units to move to a certain cell.

Notes

This effect is a standard Animations entity, thus can be utilized in logic functions like MakeInfantry=int, but will lose houses affiliation during the process.