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MoveFlash: Difference between revisions
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Nighthawk200 (talk | contribs) Rules Category updated |
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|name=MoveFlash | |name=MoveFlash | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{values|string|{{Categ|Animations}}}} | ||
|default=null | |default=null | ||
|types={{Categ|General}} (RA2/YR) / {{Categ|AudioVisual}} (TS/FS) | |types={{Categ|General}} (RA2/YR) / {{Categ|AudioVisual}} (TS/FS) | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
Specifies the animation that gets played when you order your units to move to a certain cell. | Specifies the animation that gets played when you order your units to move to a certain cell. | ||
== Notes == | |||
This effect is a standard {{Categ|Animations}} entity, thus can be utilized in logic functions like {{f|MakeInfantry|int|link}}, but will lose houses affiliation during the process. |
Revision as of 12:21, 19 April 2025
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Flag: | MoveFlash |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | null |
Applicable to: | General (RA2/YR) / AudioVisual (TS/FS) |
Specifies the animation that gets played when you order your units to move to a certain cell.
Notes
This effect is a standard Animations entity, thus can be utilized in logic functions like MakeInfantry=int, but will lose houses affiliation during the process.