ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ShroudRate: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
m Adding revision category for pages potentially improperly "converted".
 
Line 13: Line 13:
}}
}}
Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly.
Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly.
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 20:19, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShroudRate
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 4
Applicable to: AudioVisual,General(Ra1 Only)


Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly.