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WarpIn: Difference between revisions

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== Notes ==
== Notes ==
[[Phobos]] Build#12 has restored this functionality and enables individual configuration settings for any Techno unit. For details, refer to this [https://phobos.readthedocs.io/en/latest/Fixed-or-Improved-Logics.html#customizable-teleport-chrono-locomotor-settings-per-technotype documentation].
[[Phobos]] Build#12 has restored this functionality and enables individual configuration settings for any Techno unit. For details, refer to this [https://phobos.readthedocs.io/en/latest/Fixed-or-Improved-Logics.html#customizable-teleport-chrono-locomotor-settings-per-technotype documentation].
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 20:53, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WarpIn
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: null
Applicable to: General

Logic related to WarpIn, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Is supposed to specify an animation that is played when a teleporting unit arrives at the destination cell, but is actually unused, as the game plays the WarpOut animation instead.

Notes

Phobos Build#12 has restored this functionality and enables individual configuration settings for any Techno unit. For details, refer to this documentation.