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Paranoid

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Revision as of 10:49, 3 October 2016 by Crimsonum (talk | contribs) (Article updated according to AlexB's findings: http://www.ppmforums.com/viewtopic.php?p=542239#542239)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Paranoid
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: General


This flag determines if all AI Houses within a game will ally against the human player(s) if the situation looks "bad" for them. Can be set to 'yes' or 'no'.

In Tiberian Sun

If set, Paranoid causes the AI houses to ally if any of the following conditions is met:

In Red Alert 2 and Yuri's Revenge

If set, the effect is activated when two or more human players ally together. Requires confirmation.

Bugs

This tag has two bugs. The first bug is only present in Tiberian Sun, when the AI will align with all neutral units on the map. This will also include Tiberium Mutants (VISSML, VISLRG, JFISH, and DOGGY). So it is not uncommon to see Visceroids casually passing through an AI base on a 'comp stomp' game! The second issue is in Red Alert 2 Version 1.004 and up, where the effects of the tag seem to have been made moot.