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Turret
Flag: | Turret |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies whether this object has a turret.
- On VehicleTypes
- The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA.
- On BuildingTypes
- The turret filename is specified by TurretAnim, should be the same as on VehicleTypes, and its format is specified by TurretAnimIsVoxel.
Whether TurretAnim works or not, since
[GTGCAN] TurretAnim=GTGCANTUR
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.