ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ProneDamage

From ModEnc
Revision as of 08:27, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 100%
Applicable to: Warheads / General


This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Down= sequence and before it has played Up= or Deploy= sequences afterwards"). It is a direct multiplier to Damage applied before the Verses has been calculated.

It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.