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Turret

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Revision as of 13:52, 30 August 2015 by TAK02 (talk | contribs) (If Turret is set to yes and unittur doesn't exist, you get an IE)
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Flag: Turret
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes, BuildingTypes


Specifies whether this object has a turret.

On VehicleTypes
The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA. Should [UNIT] have Turret=yes set but no file with the name unittur exist, the game will crash.
On BuildingTypes
The turret filename is specified by TurretAnim, should be the same as on VehicleTypes, and its format is specified by TurretAnimIsVoxel. If the turret is in SHP format, it should be defined in art(md).ini and listed in [Animations] in order to be loaded by the game. If the turret is in VXL format, this is not necessary.