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EliteSecondary

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Revision as of 15:13, 27 June 2024 by Testid123 (talk | contribs)
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Flag: EliteSecondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Secondary= when the object reaches "Elite" stage.

Bugs/Side-Effects/Unexpected Limitations

  • If there is no Secondary but there is EliteSecondary Weapons from EliteSecondary also function normally.