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  • '''AlliedG or Allied General''' is the mod leader of AG projects.
    264 bytes (43 words) - 01:27, 24 May 2011
  • ...at least for some of us, only the slightest modification of them has sent the AI into a coma. ==General Information about RA2/YR's AI==
    17 KB (2,462 words) - 12:37, 25 December 2020
  • ...fired once at the [[cell]] that the unit occupies when it is destroyed. If the unit does not have {{f|Primary|link}} set then {{f|Explodes|yes|link}} will ...proportional to the strength of the destroyed unit. The stronger the unit, the more powerful explosion.
    3 KB (444 words) - 12:55, 16 October 2022
  • [[Image:alphatst.jpg|thumb|250px|Simple lightpost test, using the original alphatst.shp]] ...ined by the brightness of the pixels. This allows a total customization of the light's shape.
    6 KB (863 words) - 10:58, 22 April 2020
  • ...]] defines a list of .[[SHP|shp]] animations that are cached while loading the game, and used ingame for whatever reason. ''All .[[SHP|shp]] format animat The entries in this list are used for various reasons:
    28 KB (3,392 words) - 09:24, 27 November 2009
  • * The X axis increases to the right. * The Y axis increases towards the screen.
    5 KB (856 words) - 12:44, 8 December 2018
  • ...ay. So, reordering it is not advised. However, there are several errors in the default array that really should be corrected by any modder. See next secti Note that structures can be loaded into the game even without being in this list, if they are referenced by a tag that
    35 KB (3,846 words) - 00:35, 16 August 2019
  • |types={{Categ|General}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}} Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name.
    862 bytes (124 words) - 10:45, 27 November 2009
  • |types={{Categ|General}}, {{Categ|Houses}}, {{Categ|Countries}}, {{Categ|TechnoTypes}}, {{Categ|Te Plain-text name of this object used to output the object's name. In {{ra2}} and {{yr}}, it is largely superceded by {{f|UINam
    2 KB (303 words) - 11:35, 20 December 2023
  • |types={{Categ|General}} This is one of the several Veteran Factors that control the bonuses given by {{f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}.
    1 KB (205 words) - 09:55, 24 March 2021
  • |types={{Categ|General}} ...'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus.
    916 bytes (147 words) - 17:09, 30 May 2012
  • |types={{Categ|General}} ...stack, meaning that a {{tt|ROF}} elite bonus will '''not''' further modify the rate of fire of a unit with a {{tt|ROF}} veteran bonus.
    2 KB (256 words) - 09:53, 24 March 2021
  • ...the categories that pages are currently organized into. This was done with the intention of making it easier to browse through articles. ...ed at all times. [[Special:Uncategorizedpages|Uncategorized]] lists all of the pages without a category. If you think you know where one of these pages be
    5 KB (602 words) - 16:36, 18 April 2010
  • This list was created before the announcement of RockPatch2; a new list should be created above. *[http://www.cnc.2ya.com/ Revolution: Retaliation of the civilians]
    1 KB (203 words) - 00:23, 1 December 2015
  • ...t" and "Hell March 2" for Boss China; and "GLA Hunger" and "GLA Chant" for the GLA, obviously. ...he player to rely solely on capturing flags for profit and base building. The faction symbols have been replaced by golden versions with five stars each
    2 KB (342 words) - 13:33, 22 January 2010
  • ...ed soldier), and new campaign modes. The following is a promotional ad for the enhancement: ...the mining fields. Many people say that Yuri's side is imbalanced, but not the whole YR gaming community. those first never truly noticed that other ones
    23 KB (3,867 words) - 16:42, 30 June 2022
  • |types={{Categ|General}} ...Both this animation and the one set under {{f|IonBeam|link}} are played at the same time.<br>
    901 bytes (152 words) - 10:13, 27 November 2009
  • In this section of [[Rules|rules(md).ini]], the game's Special Weapons settings are located. Note that this section was obs <!-- [[Category:General Editing Information]] -->
    1 KB (128 words) - 10:34, 27 November 2009
  • ...ish games start with elite status ('''note:''' ''not'' veteran), excluding the [[MCV]] itself. ...i|rules|link}}, this flag is actually read from {{s|SpecialFlags|link}} in the map.
    497 bytes (74 words) - 13:16, 8 February 2020
  • ...in return, determines what the AI can and can't do automatically, through the minimum IQ numbers set in <tt>[IQ]</tt>. In this section of [[Rules|rules(md).ini]], the game's IQ settings are located. It lets you set a minimum IQ number require
    5 KB (784 words) - 18:23, 13 November 2023

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